# ✨ New from October 19

**URL:** <https://forum.visual-novel.net/t/nouveautes-du-19-octobre/26>\
**Category:** Annonces\
**Created:** [October 19, 2026, 8:06pm UTC](https://forum.visual-novel.net/t/nouveautes-du-19-octobre/26 "2026-10-19T20:06:22Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![tehem](https://forum.visual-novel.net/user_avatar/forum.visual-novel.net/tehem/32/7_2.png) [@tehem](https://forum.visual-novel.net/u/tehem)\
**Post date:** [October 19, 2026, 8:06pm UTC](https://forum.visual-novel.net/t/nouveautes-du-19-octobre/26/1 "2026-10-19T20:06:22Z")

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Hi everyone,

This week: a guided creation flow that ends in a playable scenario, a switch for credits, side panels that keep their address, and a big pass on the wording used everywhere.

## 🌱 The guided flow creates a ready-to-play scenario

The guided creation flow ends on a scenario you can launch right away: a place and an introduction scene—which is also the ending. The recap before **Create** shows a **Ready to play** line marked « Default », with everything you can remove in one go, and the **Preview** button is offered immediately after creation.

## 🎞 Disable the credits screen

In **Game settings › Presentation › Credits** , the **Show credits** checkbox lets you skip it: after the end screen, the player goes straight to the title screen, which no longer offers the game’s credits. Your credit content is kept—you can re-enable it whenever you want.

## 🪟 Every side panel has its own address

Side panels in the editor now open from the page address: **Back** closes them, reloading the page reopens them, and a copied link opens the same panel for a colleague. Quick previews of a character or a place now offer **Open the full editor** instead of „Edit“. Creating a place also happens in a side panel, with its actions always visible.

## 🖼 A media item opens with everything that uses it

From the project media library or a pack, a media item opens in a panel with the **Used by** tab: every place that uses it (a character portrait, a location background, a stage’s music, a settings screen), with a link to go modify it. Deleting a media item now lists those locations before asking for confirmation, and a pack media item is rejected if it’s still used by a model—by listing which ones.

## 🏷 More consistent wording everywhere

A pass over the vocabulary in the editor, help, the game, and the site: „character“ instead of „NPC“, „preparation status“ instead of „completeness“, „characteristic“ for a game value, „voice-over“ rather than „recording“, „upload“ for sending a file, „option“ rather than „answer“, „flag enabled or disabled“ instead of „boolean switch“. Editor labels switch to lowercase after the first letter, and the names of languages, numbers, and dates follow the interface language.

## ✨ Small things

Character, music, and characteristic selectors open under their field instead of in a window. Renaming a flag on an approved scenario that hasn’t been published yet now says it using these words, instead of „published“. **Save and finish later** clarifies that the draft is kept in this browser—or that it can’t be.

I hope you’ll like this—feel free to send me any feedback.
