# Annonces

**URL:** https://forum.visual-novel.net/c/annonces/6.md

[Latest](https://forum.visual-novel.net/latest.md) · [Categories](https://forum.visual-novel.net/categories.md) · [Tags](https://forum.visual-novel.net/tags.md)

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## [How to test properly (and help us improve)](https://forum.visual-novel.net/t/comment-bien-tester-et-nous-aider-a-progresser/13)

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**Author:** [@tehem](https://forum.visual-novel.net/u/tehem)\
**Replies:** 0\
**Last updated:** [July 3, 2026, 1:31pm UTC](https://forum.visual-novel.net/t/comment-bien-tester-et-nous-aider-a-progresser/13 "2026-07-03T13:31:40Z")

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We’d rather tell you straight: at this stage, any feedback is useful — a bug, something unclear, a missing feature, or even just „I loved it / I hated it.“ A few concrete pointers if you don’t know …;

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## [Welcome to the Visual-Novel.net forum!](https://forum.visual-novel.net/t/bienvenue-sur-le-forum-de-visual-novel-net/12)

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**Author:** [@tehem](https://forum.visual-novel.net/u/tehem)\
**Replies:** 0\
**Last updated:** [July 3, 2026, 1:31pm UTC](https://forum.visual-novel.net/t/bienvenue-sur-le-forum-de-visual-novel-net/12 "2026-07-03T13:31:39Z")

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Hey there, Welcome to the Visual-Novel.net community forum! We’re still in testing, and you’re one of the first people to explore the platform. Here: :speech\_balloon: Chat with other readers…

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## [✨ New on October 26: remaining tasks in words, unused flags, French preview](https://forum.visual-novel.net/t/nouveautes-du-26-octobre-le-reste-a-faire-en-mots-drapeaux-inutilises-apercu-en-francais/27)

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**Author:** [@tehem](https://forum.visual-novel.net/u/tehem)\
**Replies:** 0\
**Last updated:** [October 26, 2026, 9:01am UTC](https://forum.visual-novel.net/t/nouveautes-du-26-octobre-le-reste-a-faire-en-mots-drapeaux-inutilises-apercu-en-francais/27 "2026-10-26T09:01:51Z")

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Hello everyone, A busy week on the editor’s side: a command palette and a search in the script text, shortcuts for the steps, an «Add» everywhere, a lighter scene creation flow, and the …

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## [✨ New from October 19](https://forum.visual-novel.net/t/nouveautes-du-19-octobre/26)

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**Author:** [@tehem](https://forum.visual-novel.net/u/tehem)\
**Replies:** 0\
**Last updated:** [October 19, 2026, 8:06pm UTC](https://forum.visual-novel.net/t/nouveautes-du-19-octobre/26 "2026-10-19T20:06:22Z")

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Hello everyone, This week: a guided creation path that leads to a playable scenario, a switch for the credits, side panels that keep their addressing, and a big feature on words …

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## [✨ What’s new on October 12: preview next to the editor, deferred payments, AI credits](https://forum.visual-novel.net/t/whats-new-du-12-octobre-lapercu-a-cote-de-lediteur-paiements-differes-credits-ia/25)

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**Author:** [@tehem](https://forum.visual-novel.net/u/tehem)\
**Replies:** 0\
**Last updated:** [October 12, 2026, 8:17am UTC](https://forum.visual-novel.net/t/whats-new-du-12-octobre-lapercu-a-cote-de-lediteur-paiements-differes-credits-ia/25 "2026-10-12T08:17:14Z")

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Hello everyone, This week, the preview took up the most space: it now opens next to the editor and follows what you change. The rest ranges from easier navigation in the editor to deferred payments…

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## [✨ October 5 updates — voice styles, a one-question scenario, and characters built step by step](https://forum.visual-novel.net/t/nouveautes-du-5-octobre-styles-de-voix-un-scenario-en-une-question-et-des-personnages-crees-pas-a-pas/24)

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**Author:** [@tehem](https://forum.visual-novel.net/u/tehem)\
**Replies:** 0\
**Last updated:** [October 5, 2026, 2:36pm UTC](https://forum.visual-novel.net/t/nouveautes-du-5-octobre-styles-de-voix-un-scenario-en-une-question-et-des-personnages-crees-pas-a-pas/24 "2026-10-05T14:36:15Z")

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Hello everyone, This week, almost everything happened in the editor. Creating a scenario no longer raises any questions, creating a character even less, and the voice styles announced last week are …

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## [✨ Updates from September 28 — your characters talk, and the editor explains what’s going wrong with your work](https://forum.visual-novel.net/t/nouveautes-du-28-septembre-vos-personnages-parlent-et-lediteur-dit-ce-qui-cloche-la-ou-vous-travaillez/23)

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**Author:** [@tehem](https://forum.visual-novel.net/u/tehem)\
**Replies:** 0\
**Last updated:** [September 28, 2026, 9:30am UTC](https://forum.visual-novel.net/t/nouveautes-du-28-septembre-vos-personnages-parlent-et-lediteur-dit-ce-qui-cloche-la-ou-vous-travaillez/23 "2026-09-28T09:30:18Z")

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Hello everyone, Two big things this week. Your characters can now speak: the AI dubbing for the dialogue is live. And the editor tells you what’s wrong with your script—where you’re working…

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## [New updates from September 21](https://forum.visual-novel.net/t/nouveautes-du-21-septembre/22)

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**Author:** [@tehem](https://forum.visual-novel.net/u/tehem)\
**Replies:** 0\
**Last updated:** [September 21, 2026, 8:20am UTC](https://forum.visual-novel.net/t/nouveautes-du-21-septembre/22 "2026-09-21T08:20:14Z")

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Hello everyone, A week focused on the editor: there isn’t even a single “Save” button left. And on the shop side, the “satisfied or refunded” guarantee finally has written rules on both sides. :floppy\_disk: L’…

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## [✨ September 14 news — editor revamped, remove a game from sale, all the legal details](https://forum.visual-novel.net/t/nouveautes-du-14-septembre-lediteur-repris-en-profondeur-retirer-un-jeu-de-la-vente-tout-le-volet-legal/21)

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**Author:** [@tehem](https://forum.visual-novel.net/u/tehem)\
**Replies:** 0\
**Last updated:** [September 14, 2026, 7:53am UTC](https://forum.visual-novel.net/t/nouveautes-du-14-septembre-lediteur-repris-en-profondeur-retirer-un-jeu-de-la-vente-tout-le-volet-legal/21 "2026-09-14T07:53:07Z")

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Hello everyone, A week with two faces. On the one hand, the editor has been thoroughly revamped: every element in your scenario now has its own page, with the same header everywhere, and it finally tells you where it’s used…

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## [News from September 7](https://forum.visual-novel.net/t/nouveautes-du-7-septembre/20)

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**Author:** [@tehem](https://forum.visual-novel.net/u/tehem)\
**Replies:** 0\
**Last updated:** [September 7, 2026, 6:33pm UTC](https://forum.visual-novel.net/t/nouveautes-du-7-septembre/20 "2026-09-07T18:33:19Z")

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Hi everyone, Big week on the editor side: your scenarios now have their own features and resources, and content updates finally work end to end. :art: Your characterist5…

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## [Updates of 31/08/2026](https://forum.visual-novel.net/t/mises-a-jour-du-31-08-2026/19)

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**Author:** [@tehem](https://forum.visual-novel.net/u/tehem)\
**Replies:** 0\
**Last updated:** [August 30, 2026, 6:16pm UTC](https://forum.visual-novel.net/t/mises-a-jour-du-31-08-2026/19 "2026-08-30T18:16:51Z")

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Hello everyone, Quick recap of what’s changed this week on visual-novel.net. The scene log finally shows the right answer. In the log (LOG button), the line that was still showing after a choice …

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## [Where we are now, and where we’re going](https://forum.visual-novel.net/t/ou-on-en-est-et-ou-on-va/15)

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**Author:** [@tehem](https://forum.visual-novel.net/u/tehem)\
**Replies:** 0\
**Last updated:** [July 3, 2026, 1:31pm UTC](https://forum.visual-novel.net/t/ou-on-en-est-et-ou-on-va/15 "2026-07-03T13:31:41Z")

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Visual-Novel.net is in beta testing with a small group of readers and creators — you. The goal of this phase is to make sure the platform, the editor, and the AI features hold up before a wider…
